/*
 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
 *
 * Permission to use, copy, modify, distribute, and sell this software and
 * its documentation for any purpose is hereby granted without fee, provided
 * that (i) the above copyright notices and this permission notice appear in
 * all copies of the software and related documentation, and (ii) the name of
 * Silicon Graphics may not be used in any advertising or
 * publicity relating to the software without the specific, prior written
 * permission of Silicon Graphics.
 *
 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
 * ANY KIND,
 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
 *
 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 * OF THIS SOFTWARE.
 */

/*
 * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
 */

/* 
 * Modified by Li Wei(liwei@aiar.xjtu.edu.cn) to be able to run in Windows
 * 6/13
 *
 * Modified by Brian Paul to compile with Windows OR Unix.  7/23/97
 */


#define _HPUX_SOURCE

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <GL/glut.h>

#ifndef RAND_MAX
#  define RAND_MAX 32767
#endif


#define XSIZE	100
#define YSIZE	75

#define RINGS 5
#define BLUERING 0
#define BLACKRING 1
#define REDRING 2
#define YELLOWRING 3
#define GREENRING 4

#define BACKGROUND 8


GLenum rgb, doubleBuffer;

#include "tkmap.c"

unsigned char rgb_colors[RINGS][3];
int mapped_colors[RINGS];
float dests[RINGS][3];
float offsets[RINGS][3];
float angs[RINGS];
float rotAxis[RINGS][3];
int iters[RINGS];
GLuint theTorus;

int ShowNextGLFrame=0;			// 0 = Off
					// 1 = On
int FrameCount=0;


void FillTorus(float rc, int numc, float rt, int numt)
{
    int i, j, k;
    double s, t;
    double x, y, z;
    double pi, twopi;

    pi = 3.14159265358979323846;
    twopi = 2 * pi;
 
    for (i = 0; i < numc; i++) {
	glBegin(GL_QUAD_STRIP);
        for (j = 0; j <= numt; j++) {
	    for (k = 1; k >= 0; k--) {
		s = (i + k) % numc + 0.5;
		t = j % numt;

		x = cos(t*twopi/numt) * cos(s*twopi/numc);
		y = sin(t*twopi/numt) * cos(s*twopi/numc);
		z = sin(s*twopi/numc);
		glNormal3f(x, y, z);

		x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
		y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
		z = rc * sin(s*twopi/numc);
		glVertex3f(x, y, z);
	    }
        }
	glEnd();
    }
}

float Clamp(int iters_left, float t)
{

    if (iters_left < 3) {
	return 0.0;
    }
    return (iters_left-2)*t/iters_left;
}

void DrawScene(void)
{
    int i, j;
    GLboolean goIdle;

    goIdle = GL_TRUE;
    for (i = 0; i < RINGS; i++) {
	if (iters[i]) {
	    for (j = 0; j < 3; j++) {
		offsets[i][j] = Clamp(iters[i], offsets[i][j]);
	    }
	    angs[i] = Clamp(iters[i], angs[i]);
	    iters[i]--;
	    goIdle = GL_FALSE;
	}
    }
    if (goIdle) {
       glutIdleFunc(NULL);
    }

    glPushMatrix();
    
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    gluLookAt(0,0,10, 0,0,0, 0,1,0);

    for (i = 0; i < RINGS; i++) {
	if (rgb) {
	    glColor3ubv(rgb_colors[i]);
	} else {
	    glIndexi(mapped_colors[i]);
	}
	glPushMatrix();
	glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1],
		     dests[i][2]+offsets[i][2]);
	glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
	glCallList(theTorus);
	glPopMatrix();
    }

    glPopMatrix();

    glFlush();
    if (doubleBuffer) {
	glutSwapBuffers();
    }
}

float MyRand(void)
{
   return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
}

void GLUTCALLBACK glut_post_redisplay_p(void)
{
  if( ShowNextGLFrame == 1 ) {  
    glutPostRedisplay();
    ShowNextGLFrame = 0;
    FrameCount++;
    printf("Frame Count=%d\n",FrameCount);
  }
}

void ReInit(void)
{
    int i;
    float deviation;

    deviation = MyRand() / 2;
    deviation = deviation * deviation;
    for (i = 0; i < RINGS; i++) {
	offsets[i][0] = MyRand();
	offsets[i][1] = MyRand();
	offsets[i][2] = MyRand();
	angs[i] = 260.0 * MyRand();
	rotAxis[i][0] = MyRand();
	rotAxis[i][1] = MyRand();
	rotAxis[i][2] = MyRand();
	iters[i] = (deviation * MyRand() + 60.0);
    }
    glutIdleFunc(glut_post_redisplay_p);
}

void Init(void)
{
    float base, height;
    float aspect, x, y;
    int i;

    float top_y = 1.0;
    float bottom_y = 0.0;
    float top_z = 0.15;
    float bottom_z = 0.69;
    float spacing = 2.5;
    static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0};
    static float lmodel_twoside[] = {GL_FALSE};
    static float lmodel_local[] = {GL_FALSE};
    static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0};
    static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0};
    static float light0_position[] = {0.8660254, 0.5, 1, 0};
    static float light0_specular[] = {1.0, 1.0, 1.0, 0.0};
    static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
    static float bevel_mat_shininess[] = {40.0};
    static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0};
    static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};

    srand( (unsigned int) glutGet(GLUT_ELAPSED_TIME) );

    ReInit();
    for (i = 0; i < RINGS; i++) {
	rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
    }
    rgb_colors[BLUERING][2] = 255;
    rgb_colors[REDRING][0] = 255;
    rgb_colors[GREENRING][1] = 255;
    rgb_colors[YELLOWRING][0] = 255;
    rgb_colors[YELLOWRING][1] = 255;
    mapped_colors[BLUERING] = COLOR_BLUE;
    mapped_colors[REDRING] = COLOR_RED;
    mapped_colors[GREENRING] = COLOR_GREEN;
    mapped_colors[YELLOWRING] = COLOR_YELLOW;
    mapped_colors[BLACKRING] = COLOR_BLACK;

    dests[BLUERING][0] = -spacing;
    dests[BLUERING][1] = top_y;
    dests[BLUERING][2] = top_z;

    dests[BLACKRING][0] = 0.0;
    dests[BLACKRING][1] = top_y;
    dests[BLACKRING][2] = top_z;

    dests[REDRING][0] = spacing;
    dests[REDRING][1] = top_y;
    dests[REDRING][2] = top_z;

    dests[YELLOWRING][0] = -spacing / 2.0;
    dests[YELLOWRING][1] = bottom_y;
    dests[YELLOWRING][2] = bottom_z;

    dests[GREENRING][0] = spacing / 2.0;
    dests[GREENRING][1] = bottom_y;
    dests[GREENRING][2] = bottom_z;

    base = 2.0; 
    height = 2.0;
    theTorus = glGenLists(1);
    glNewList(theTorus, GL_COMPILE);
    FillTorus(0.1, 8, 1.0, 25);
    glEndList();

    x = (float)XSIZE;
    y = (float)YSIZE;
    aspect = x / y;
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);
    glEnable(GL_DEPTH_TEST);
    glClearDepth(1.0);

    if (rgb) {
        // This is where we change the background color: default=0.5,0.5,0.5,0
	glClearColor(0.0, 1.0, 1.0, 0.0);

	glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
	glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
	glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
	glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
	glEnable(GL_LIGHT0);

	glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
	glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
	glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
	glEnable(GL_LIGHTING);

	glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
	glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
	glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
	glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);

	glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
	glEnable(GL_COLOR_MATERIAL);
	glShadeModel(GL_SMOOTH);
    } else {
	glClearIndex(BACKGROUND);
	glShadeModel(GL_FLAT);
    }

    glMatrixMode(GL_PROJECTION);
    gluPerspective(45, 1.33, 0.1, 100.0);
    glMatrixMode(GL_MODELVIEW);
}

void Reshape(int width, int height)
{

    glViewport(0, 0, width, height);
}

void Key(unsigned char key, int x, int y)
{
    switch (key) {
      case 13:
        ShowNextGLFrame=1; 
        break;
      case 27:
	exit(1);
      case 32:
	ReInit();
	break;
    }
}

GLenum Args(int argc, char **argv)
{
    GLint i;

    rgb = GL_TRUE;
    doubleBuffer = GL_FALSE;

    for (i = 1; i < argc; i++) {
	if (strcmp(argv[i], "-ci") == 0) {
	    rgb = GL_FALSE;
	} else if (strcmp(argv[i], "-rgb") == 0) {
	    rgb = GL_TRUE;
	} else if (strcmp(argv[i], "-sb") == 0) {
	    doubleBuffer = GL_FALSE;
	} else if (strcmp(argv[i], "-db") == 0) {
	    doubleBuffer = GL_TRUE;
	} else {
	    printf("%s (Bad option).\n", argv[i]);
	    return GL_FALSE;
	}
    }
    return GL_TRUE;
}

void main(int argc, char **argv)
{
    GLenum type;

    glutInit(&argc, argv);

    if (Args(argc, argv) == GL_FALSE) {
	exit(1);
    }

    glutInitWindowPosition(0, 0); glutInitWindowSize( 150, 150);

    type = GLUT_DEPTH;
    type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
    type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
    glutInitDisplayMode(type);

    if (glutCreateWindow("Olympic") == GL_FALSE) {
        exit(1);
    }

    InitMap();

    Init();

    glutReshapeFunc(Reshape);
    glutKeyboardFunc(Key);
    glutDisplayFunc(DrawScene);
    glutIdleFunc(glut_post_redisplay_p);

    glutMainLoop();
}